1/10/2024 0 Comments Goattracker vs sid wizard![]() The player's goal is to navigate their gravity-influenced craft through a randomly generated two-dimensional tunnel, avoiding the walls and environmental hazards (such as the formidable geysers), destroy the aggressive alien defences and eventually reach and detonate the asteroid's core. If you've played a cave-flier before then you'll know pretty much what to expect from ThrustBurst, although Umlautgames have made things a touch more complex by adding a few nu-school game mechanics and a generous helping of Konami's Scramble to the tried-and-tested formula. Luckily though, the difficulty is offset by the fact that ThrustBurst is officially more addictive than crack - once you've played it a couple of times you will not be able to put it down - and when you do you'll soon be back for another round of punishment. There are no lives, no hitpoints, no continues and no checkpoints - you have one ship and 50KM of alien infested and highly volatile terrain to cover. Oh, and please note that when I say many hours, I'm actually referring to the time it will take for the average player to master the game describing ThrustBurst as challenging is huge understatement - it's insanely difficult. Likewise, the SID soundtrack and lo-fi effects by Ghormak and Darkstalkey add to the vintage atmosphere - and happily the top-notch presentation is matched by the quality of Fuzzpilz's code - Thurstburst is a well-constructed, fast little game that runs smoothly and packs enough features into the minimal file size to keep you occupied for many hours of game time. Helm and Ptoing's artistic influence in the design is particularly evident the limited pastel palette and stylish visuals are reminiscent of their recent high-resolution C64 productions and the game features a mix of perfectly pixelled animated sprites working in harmony with a minimal angular backdrop. I'm well aware that the cave-flier/Scramble concept is far from original, but nonetheless ThrustBurst really shines and it's obvious from the stunning attention to detail and rich atmosphere that it has been lovingly crafted by a team of established indie-scene veterans.įrom the outset, ThrustBurst epitomises all things retro. Now I'm probably going to be flamed by the rest of the RGCD team for saying this, but despite the competition, ThrustBurst is undoubtedly the best game I've played so far this year. With several superb releases to choose from, I was really struggling to select a worthy game to highlight - and then out of the blue I received a message from acclaimed pixel-pusher Ptoing announcing the launch of ThrustBurst the debut PC title from new independent development group Umlautgames. ![]() Picking a featured game for our comeback issue after such a long break was never going to be easy.
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